EonVeil DevLog #7 – Game Mechanics (Pick Up) news

Seventh EonVeil DevLog, finally with some programming applied to the game, the mechanic implemented today is the collection and placement of items.
Hey everyone! We’re back with a quick but exciting update on EonVeil. After a short break in development, we’re pleased to share some progress on the code side of things – specifically, the new item collection mechanic that is now working in the game.
What It Is
Our programmer has implemented the foundation of item interaction, starting with the ability to pick up objects in the world. It’s a basic mechanic, but it plays a huge role in the puzzle-solving core of EonVeil. You’ll be interacting with lots of objects—keys, clues, strange artifacts, bottles, and more—so getting this system working was a key step.
How It Works
Right now, the mechanic allows players to:
Pick Up Item
Place Item
Why It Matters
In EonVeil, puzzles are deeply tied to object manipulation and environmental logic. Whether it’s:
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Placing bottles correctly in a mysterious bar puzzle
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Interacting with NPC’s across time loops
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Moving tools to unlock hidden doors
…this system will support a wide range of interactions. With it installed, we can now start testing puzzles that require the use of items in various cycles.
What’s Next
We’ll be polishing the visuals and expanding this system with features like:
Thanks for following the game – and a big thank you to our programmer for pulling this off! Stay tuned for more puzzle systems, new features and world-building updates in the next devlog.