‘Paranoia’ walkthrough and all choice outcomes in Oblivion Remastered

“Paranoia” is a side quest in The Elder Scrolls 4: Oblivion Remastered about a Wood Elf who’s paranoid about a series of maybe-maybe-not stalkers. There are multiple ways this quest can play out, and the reward is a variable amount of gold
You can actually completed “Paranoia” almost as soon as it starts, but if you’d rather get involved with the suspicious Wood Elf, there’s an entertaining quest line to look forward to.
This Oblivion Remastered guide includes a full “Paranoia” walkthrough, with where to start the quest and what happens if you accept the quest giver’s proposal, or not, and the rewards for completing it.
‘Paranoia’ walkthrough in Oblivion Remastered
In Skingrad, you might come across a Wood Elf named Glarthir, whose appearance is immediately striking since he has yellow pupils. He’ll ask you to meet him Great Chapel of Julianos at midnight. If you haven’t come across him, go to the chapel around midnight anyway and he should be lurking around.
Should you accuse Bernadette?
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After meeting up with him, he’ll tell you he thinks a woman named Bernadette Peneles is stalking him. He’ll ask you to help him out by meeting outside his house and then spying on Bernadette in return. Say yes and meet him outside of his house at 6 a.m.. Bernadette’s house is right across from his.
You can either wait or rest to 6 a.m., and you’ll see Bernadette walking around (she’s wearing a red headband). Simply just follow her for an entire day. While Glarthir says to not let her see you, she just minds her own business as she goes to chapel, does some gardening work, and sits down at benches.
After following her for an entire day, report back to Glarthir at midnight behind the chapel.. Whether you confirm or deny that Bernadette is spying on him, he’ll give you 150 gold as a reward. He’ll then ask you to spy on Toutius Sextius.
Should you accuse Toutius?
1/3Image: Bethesda Game Studios/Bethesda Softworks via Polygon
As with Bernadette, follow Toutius around. You can find him at his house, and he usually comes out around 10:30 a.m..
At midnight, report to Glarthir again. If you deem both Bernadette and Toutius innocent, he’ll give you another 150 gold. However, if you accuse both of them, he’ll give you 200 gold instead.
Should you accuse Davide?
Glarthir will then finally ask you to spy on Davide Surille. As with both Bernadette and Toutius, follow Davide around. He can be elusive, but I found him wandering around town in the early mornings near the West Gate at around 6:30 a.m.. Or you can wait outside the Surille brothers’ house.
If you accuse Davide, Glarthir will give you another 150 gold. If you’ve also accused at least Bernadette or Toutius, he’ll increase it to 200. Glarthir will then hand you a note asking you to kill the ones you’ve accused of spying on him, with the reward being 1,000 gold.
All ‘Paranoia’ quest outcomes in Oblivion Remastered
There are multiple different outcomes in “Paranoia” depending on what you choose to do. Here are the outcomes at a glance, followed by some extra details about how to see these through:
- If you choose not to kill the people you’ve accused, Glarthir will do it himself.
- If you choose to kill them, you’ll earn 1,000 gold.
- If you clear all three people, Glarthir will attack you.
- If you report Glarthir to a guard, the guard will kill him.
- If you don’t help Glarthir in the first place, he’ll kill Bernadette himself.
In order to kill Bernadette or Davide, you can simply just lockpick into their houses at night and kill them in their sleep. Toutius tends to walk outside of town, where you can kill him without any guards nearby to see. When you’ve killed who Glarthir has asked, meet up with him again at midnight. He’ll breathe a sigh of relief, having his suspicions confirmed, and hand you the 1,000 gold.
When reporting to Glarthir, if you clear Bernadette, Toutius, and Davide, he will get mad at you and attack you. After killing him, you can grab his house key off his body, enter his house, and loot all of his chests, which contain a large variety of different items.
Alternatively, if you show the note Glarthir gave you to a guard, the guard will go kill him. You can grab the key to his house off his body then and loot the chests.
At the beginning of the quest, if you refuse to help Glarthir, he’ll go and kill Bernadette himself. Shortly after your meeting with him, he’ll go to his house and grab an axe. He’ll then either enter Bernadette’s house at night or go to the chapel during the day and they’ll duke it out. Sometimes Bernadette actually wins. If Bernadette ends up running out of the building, the guards will attack Glarthir.
In the event Glarthir succeeds, he’ll walk out of the building and the guards will attack him. Again, don’t forget to grab his keys! Regardless, “Paranoia” doesn’t end without at least one person dead! Just don’t let it be you.
For more Oblivion Remastered walkthroughs, here’s how to join the Dark Brotherhood and Thieves Guild, a quest guide for “Wisdom of Ages,” and solutions to Vilverin dungeon puzzles. Or see a list of all factions.