Clair Obscur: Expedition 33 – All Weapons & How To Get Them

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There are a ton of unique weapons for each playable character in Clair Obscur: Expedition 33, and you can find them across all three acts through exploration, defeating enemies, or completing certain story objectives. Weapons are specific to each character, and you’ll be able to tell quickly which weapon belongs to what character based on the weapon’s suffix. For example, all of Gustave’s weapons end in the suffix -am, such as the Noahram or Demonam sword and pistols. Most weapons have unique upgrade bonuses at Levels 4, 10, and 20, with some exceptions.

WARNING: THIS ARTICLE CONTAINS SPOILERS FOR CLAIR OBSCUR: EXPEDITION 33!The locations I’ve included here are based on where I found each weapon during my playthrough of Clair Obscur, but certain weapons are found in different areas and are dependent on the type of enemy you defeat. You might find them elsewhere depending on where you explore first. When you enter NG+, picking up these weapons will upgrade them to a much higher level. Weapons scale with a primary and secondary attribute, including Vitality, Might, Agility, Defense, and Luck, and will always have an Element, such as Ice, Earth, or even Physical.

All Gustave & Verso Weapons & Locations In Clair Obscur

Gustave & Verso Have Overlapping Weapon Sets

Because Verso essentially takes over Gustave’s role at the end of the first Act of Clair Obscur, they both use weapons from the same weapon pool with the suffixes -am and –so. Gustave will not have weapon upgrade bonuses during Act 1, but most of his weapons will be given upgrades once you start playing as Verso. Gustave’s distinct combat style revolves around his Overcharge ability, and his weapons of choice are a sword and pistol combo.

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Verso specializes in a sword and dagger combo, and his distinct combat style includes gaining Perfection and upgrading Ranks to deal heavy damage. Both characters are great for dealing Break damage and Breaking enemies with various unique skills. Weapons for both characters are found by exploring Clair Obscur, defeating various enemies, purchased at merchants, etc., but all of the weapons Gustave collects will be available to Verso in Act 2. Further, the upgrades you see here will NOT be available until you play as Verso.

Weapon

Location

Element

Scaling

Upgrades

Abysseram

Flying Waters

Physical

Vit/Def

50% increased damage on Rank D. No damage

50% increased Base Attack damage.

On Rank D, recover 20% Health with Base Attack.

Blodam

Continent – Chromatic Reaper Cultist

Light

Ag/Def

Perfection is now based on current Health. Gain 1 Rank every 20% missing Health.

20% increased Light damage with Skills.

+1 AP on Rank Up.

Confuso

Visages – Joy Vale

Light

Luck/Ag

Light damage can Burn on Critical hits.

Apply 3 Burn instead of Mark.

Increase Burn damage by 50% per Rank, up to 300% on Rank S.

Contorso

Visages

LIghtning

Ag/Def

Switch to Rank S on Break. Base Attack can Break.

100% Critical Chance on Rank S.

Triggers a lightning strike on Critical hits.

Corpeso

Continent – Enemies on beach south of Spring Meadows

Fire

Ag/Vit

Base Attack applies 2 Burn stack per Rank.

+1 AP on Rank Up.

Increase Burn damage by 50% per Rank, up to 300% on Rank S.

Cruleram

Flying Waters

Ice

Def/Luck

Don’t lose Rank when taking damage from Powerless enemies.

+1 Perfection on hitting a Powerless enemy.

Apply Powerless on Counterattack.

Cultam

Monoco’s Station – Grandis (Merchant)

Dark

Def/Ag

No Perfection loss on damage taken. Perfection is instead lost on being Healed.

Gain 2 AP on Counterattack.

Gain 1 Rank on Counterattack.

Delaram

Location currently unavailable

Light

Luck/Vit

Start battle on Rank B, but 50% Health.

Recover 15% Health on Base Attack.

Apply Powerful on Rank B.

Demonam

Gestral Village – Jujuburee (Merchant)

Light

Ag/Def

Casting a Light Skill increases damage of next Physical Skill cast by 50% and vice versa.

20% increased Physical damage with Skills.

Dealing Light damage with a Skill recovers 3% Health.

Dreameso

Inside the Monolith – Clair Obscur (enemy)

Physical

Ag/Luck

Gain 1 Rank on Counterattack.

50% increased Counterattack damage.

Gain 2 AP on Counterattack.

Dualiso

Forgotten Battlefield – Dualiste (enemy)

Lightning

Vit/Def

Play again after a Base Attack.

50% increased Base Attack damage.

Base Attack gives 4 Perfection.

Gaulteram

Yellow Harvest

Earth

Ag/Luck

When hit, lose 1 Perfection instead of 1 Rank.

Apply Rush on Rank S.

Gain 2 Perfection on turn start.

Glaceso

Frozen Hearts

Ice

Luck/Def

+1 Perfection on Critical hit.

Self-Heal by 2% Health on dealing a Critical hit.

Counterattack is always a Critical hit.

Lanceram

Spring Meadows

Physical

Vit/Ag

Rank can’t be lower than C.

Base Attack gives 4 Perfection.

Parrying gives 2 Perfection instead of 1.

Liteso

Location currently unavailable

Physical

Def/Ag

Base Attack consumes all Shields to deal 100% increased damage per Shield.

+1 Shield on Counterattack.

Base Attack gives 4 Perfection.

Noahram

Starting Weapon

Physical

Vit

No upgrade bonuses.

Sakaram

Ancient Sanctuary – Robust Sakapatate Drop

Physical

Ag/Luck

Can’t lose Perfection. No damage increase from Rank.

50% increased Base Attack damage.

Base Attack gives 4 Perfection.

Seeram

Location currently unavailable

Light

Ag/Vit

+1 to all Perfection gain but can’t reach Rank S.

Base Attack gives 4 Perfection.

20% increased Light damage with Skills.

Sireso

Sirene – Chromatic Greatsword Cultist

Physical

Vit/Ag

Bonus damage from Perfection applies to all allies at half value.

Perfection gained is increased by 1 while Powerful.

Support Skills cost 1 less AP.

Virleso

Starting Weapon

Physical

Vit

No upgrade bonuses.

All Lune Weapons & Locations In Clair Obscur

Get In Touch With The Elements With Lune’s Dynamic Weapons

Lune specializes in generating Elemental Status effect stacks called Stains, which include Fire, Ice, Earth, Lightning, Light – and even Dark Stains in the case of Lune’s unique Lithelim and Scaverim weapons. Some of these upgrade bonuses on Lune’s weapons will decrease the AP cost of specific elemental skills, while others can increase damage based on the type of Stains she has active. Lune’s weapons end in the suffix -im.

Lune’s skills and weapons require a good understanding of how to balance the elements, such as using Fire Stains to enhance Lightning Skills, Lightning Stains to enhance Earth Skills, and so on. Ultimately, you’ll want to choose a weapon that fits your playstyle and equip Skills that synergize with its bonuses and element. Lune is a personal favorite character in terms of combat style, and there are so many directions you can take her in thanks to the numerous weapons available in Clair Obscur.

Weapon

Location

Element

Scaling

Upgrades

Angerim

Chromatic Demineur – Continent Near Forgotten Battlefield (Act 3)

FIre

Luck/Def

Base Attack applies 2 Burn per Fire Stain.

Generate one Fire Stain at the beginning of each turn.

30% increased Burn damage per Fire Stain

Benisim

Forgotten Battlefield – Kasumi (merchant)

Earth

Vit/Def

Healing Skills cost 1 less AP.

Generate one Earth Stain at the beginning of each turn.

Replay instantly on consuming Stains with a Healing Skill.

Braselim

Inside the Monolith

Fire

Luck/Vit

30% increased Critical Chance per Ice Stain.

+5% of a Gradient Charge on Critical hit.

20% increased Fire damage with Skills

Chapelim

Visages – Joyous Moissonneuse

Earth

Ag/Def

30% increased Break damage per Earth Stain.

Gain 9 AP on Breaking an enemy.

Generate one Earth Stain at the beginning of each turn.

Colim

Sirene

Light

Vit/Ag

50% chance to generate a Light Stain when consuming Stains.

+1 AP on consuming a Light Stain.

20% increased damage with skills per active Light Stain.

Coralim

Stone Wave Cliffs – Flooded Buildings

Ice

Def/Vit

Ice Skills cost 1 less AP.

20% increased Ice damage with Skills.

Start battle with 1 Earth Stain.

Deminerim

Flying Waters – Deminure Side Quest

Lightning

Luck/Ag

Lightning skills cost 1 less AP.

20% increased Lightning damage with skills.

Start battle with 1 Fire Stain.

Elerim

Sinister Cave

Earth

Vit/Def

Consuming an Earth Stain applies 1 Shield to self.

20% increased Earth damage with Skills.

Base Attack generates an Earth Stain.

Kralim

Yellow Harvest – Defeat Chromatic Orphelin

Lightning

Ag/Vit

Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a skill of a previous element.

On turn start, if no Stains, 2 random Stains are generated.

+1 AP when Stains are consumed.

Lighterim

Spring Meadows – Indigo Tree

Fire

Ag/Def

Fire skills cost 1 less AP.

20% increased Fire damage with Skills.

Start battle with 1 Ice Stain.

Lithelim

Inside the Monolith

Void

Vit

50% chance to generate a Dark or Light Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain.

+1AP on consuming a Light Stain.

Base Attacks can consume one Dark Stain to deal 200% more damage.

Lunerim

Starting weapon

Fire

Luck/Vit

No upgrade bonuses.

Potierim

Yellow Harvest – Harvester’s Follow

Ice

Ag/Def

Healing Skills generate 1 additional Light Stain.

Consuming a Light Stain applies Slow to a random enemy.

Base Attack generates a Light Stain.

Saperim

Falling Leaves

Lightning

Def/Luck

Using a Gradient Attack generates 1 additional Light Stain.

When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn.

Gradient Attacks and Gradient Counters deal 50% more damage.

Scaverim

Falling Leaves – Scavenger

Dark

Vit/Ag

50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain.

Base Attacks can consume one Dark Stain to deal 200% more damage.

With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.

Snowim

Frozen Hearts – Gargant

Ice

Ag/Vit

Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen.

On turn start, if Frozen, remove Freeze and recover 60% Health.

Gain 2 Ice Stains and 3 AP when Frozen.

Trebuchim

Gestral Village – Tourney Reward

Lightning

Vit/Luck

Generate a random Stain on a Free Aim shot.

+1 AP when Stains are consumed.

Base Attack generates 2 random Stains.

Troubadim

Flying Waters – Defeat Chromatic Troubador

Physical

Def/Vit

Free Aim Shots deal damage to an additional random target.

50% increased Free Aim damage.

Generate a random Stain on Free Aim Shot.

All Maelle Weapons & Locations In Clair Obscur

Maelle’s Weapons Complement Her Various Stances

Maelle has a wide selection of sabres and epee-style weapons that affect her various Stances, from Stanceless position to Defensive, Offensive, and finally Virtuose Stance, her most powerful position. These weapons will have differing effects on each Stance depending on their upgrade bonuses, and each one also has its own distinct Element that should complement your chosen Maelle skills. Any Maelle build should take into account which Stance the chosen weapon emphasizes when choosing her skills.

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Maelle’s weapons typically end with the suffix -um, with the exception of the Barrier Breaker quest weapon that is acquired during the main story and is also viable for a dedicated build of its own. My weapon of choice for Maelle is the Medalum, which is won during the Gestral Tournament in the Gestral Village and starts you off automatically in Virtuose Stance at Level 4, doubles every Burn stack applied at Level 10, and doubles Maelle’s Burn damage at Level 20. It’s perfect for a Maelle Fire build that incorporates her various Burn-stacking skills.

Weapon

Location

Element

Scaling

Upgrades

Barrier Breaker

Main Quest Item

Void

Def/Ag

Steal Shields removed by hitting enemies.

Switch to Virtuose Stance on breaking any shield.

Hitting a Marked enemy breaks all their shields.

Battlum

Falling Leaves

Physical

Def/Luck

Double Gradient generation while in Defensive Stance.

If Stanceless, Base Attack switches to Defensive Stance.

+5% of a Gradient Charge on Parry.

Brulerum

Flying Waters – Noco’s Hut

Fire

Luck/Ag

Critical Hits apply Burn.

Base Attack applies 2 Burn.

100% Critical Chance while Stanceless.

Chalium

Sinister Cave – Chromatic Challier

Light

Ag/Vit

On Defensive Stance, gain 1 Shield per Parry. Lose all Shields on turn start.

20% increased Light damage with Skills.

50% increased Counter damage per Shield.

Chantenum

Sirene – Klaudiso (Merchant)

Fire

Luck/Ag

On turn start, if Stanceless, switch to Offensive Stance.

Fire Skills cost 1 less AP.

+1 Shield on switching to Offensive Stance.

Clierum

Visages – Seething Bouchelier

Lightning

Ag/Def

Critical hits with Skills give 2 AP. Once per turn.

20% increased Lightning damage with Skills.

+50% Critical Chance while in Offensive Stance.

Coldum

Monoco’s Station

Ice

Vit/Def

Self-Heal by 2% Health on dealing a Critical hit.

+50% Critical Chance while in Defensive Stance.

If Stanceless, Base Attack switches to Defensive Stance.

Duenum

Stone Wave Cliffs – Near Farm Waypoint

Physical

Def/Ag

In Defensive Stance, gaining AP also gives 1 AP to allies.

If Stanceless, Base Attack switches to Defensive Stance.

+1 AP on Stance switch.

Glaisum

Falling Leaves

Physical

Def/Ag

Allies recover 20% Health on switching to Virtuose Stance.

Gain Shell on switching out of Virtuose Stance.

Cleanse self status effects when switching to Virtuose Stance.

Jarum

Location currently unavailable

Physical

Def/Luck

Switch to Virtuose Stance on Counterattack.

Apply 5 Burn on Counterattack.

50% increased Counter damage per Shield.

Maellum

Starting Weapon

Physical

Vit

No upgrade bonuses.

Medalum

Gestral Village – Tourney Reward

Physical

Def/Ag

Start in Virtuose Stance.

In Virtuose Stance, every Burn applied is doubled.

In Virtuose Stance, Burn deals double damage.

Melarum

Location currently unavailable

Physical

Vit/Luck

Allies recover 20% Health on switching to Virtuose Stance.

Applies Shell when Health is above 80%.

Switch to Virtuose Stance when Health falls below 50%.

Plenum

Yellow Harvest – Defeat Glaise

Ice

Luck/Def

On turn start, if Stanceless, switch to Defensive Stance.

In Defensive Stance, double Break damage.

Support Skills cost 1 less AP.

Stalum

Frozen Hearts

Fire

Def/Luck

Apply Burn on self on turn start. 10% increased damage for each self burn stack.

Base Attack applies 2 Burn.

While in Defensive Stance, receive Heal instead of Burn damage.

Tissenum

Sirene – Tissuer

Earth

Ag/Vit

In Defensive Stance, double Break damage.

Gain 9 AP on Breaking an enemy.

Breaking an enemy deals a high amount of Earth damage.

Veremum

Inside the Monolith – Mistra

Physical

Luck/Vit

If Stanceless, Base Attack switches to Offensive Stance.

Counterattacks apply Defenceless.

+50% Critical Chance while in Offensive Stance.

Volestrum

Location currently unavailable

Physical

Ag/Vit

+1 AP on Stance switch.

If Stanceless, Base Attack switches to Defensive Stance.

Recover 5% Health on Stance switch.

All Sciel Weapons & Locations In Clair Obscur

Sciel’s Scythes Buff Her Foretell & Twilight Features

Sciel uses a dual-bladed scythe and has an interesting combat style, focusing on Foretell cards that she can stack on enemies, with Sun skills and then consume with Moon skills. When she collects both a Sun and a Moon card, she automatically enters a Twilight state with unique buffs, including double the Foretell limit and accrual amount.

Sciel can be optimized for both a hardcore single-target damage dealer or a functional support unit depending on which Scythe you choose and which skills you pick to synergize with. Sciel is a prime candidate for a support class thanks to her three unique Harvest skills: Harvest, Plentiful Harvest, and Grim Harvest, each with unique party buffs. Similarly, some of her best weapon options have buffs that benefit the entire party, such as the Ramassaon and Litheson.

Weapon

Location

Element

Scaling

Upgrade Bonuses

Algueron

Old Lumiere – Mendelyo (Merchant)

Ice

Vit/Luck

Free Aim shots can consume 1 Foretell to deal 100% more damage.

Base Attack applies 3 Foretell.

During Twilight, Free Aim shots deal double damage.

Blizzon

Falling Leaves – Chromatic Ballet

Ice

Luck

While having at least 1 active Moon charge, Moon Skills are always Critical but damage taken is doubled.

25% increased damage per Moon charge.

Base Attack gives 1 Moon charge.

Bourgelon

Coastal Cave Merchant

Light

Ag/Vit

Consuming Foretell applies 2 Burn on target per Sun Charge.

100% increased Burn damage in Twilight state.

Sun Skills give one more charge.

Chation

Stone Wave Cliffs

Dark

Luck/Vit

Sun Skills always apply 10 Foretell, but all damage taken is doubled.

Base Attack gives 1 Moon charge and consumes all Foretell to apply Burn.

100% increased Burn damage in Twilight state.

Corderon

Def/Luck

Dark

Def/Luck

Curse self on battle start. Deal 50% more damage while Cursed.

Reset Curse duration when entering Twilight State.

Play again when entering Twilight state.

Direton

Falling Leaves Merchant

Earth

Ag/Def

+1 AP per Moon charge on turn start.

Base Attack gives 1 Moon charge.

During Twilight, Base Attack consumes all AP. Base Attack applies 1 Foretell and deals 50% increased damage per AP consumed.

Garganon

Inside the Monolith – Melosh (Merchant)

Fire

Vit/Def

While having at least 1 active Sun charge, apply 1 Burn stack per hit taken.

Counterattacks apply 1 Burn per active Sun charge.

Base attack can consume 1 Sun charge to apply 5 Foretell.

Gobluson

Coastal Cave Merchants

Fire

Def/Ag

During Twilight, every time Foretell is applied it also affects another random enemy.

Apply 1 Burn every 3 Foretell applied with Skills.

20% increased Fire damage with Skills.

Litheson

Location currently unavailable

Physical

Luck/Ag

During Moon, all allies have Greater Rush. During Sun, all enemies have Greater Slow.

During Twilight, all allies have Greater Rush and all enemies have Greater Slow.

+3 AP on applying a Buff or Debuff. Once per turn.

Lusteson

Forgotten Battlefield – Chromatic Luster

Dark

Vit/Ag

Killing an enemy with Foretell applies its Foretell to another enemy.

Apply Mark on consuming Foretell.

20% increased Dark damage with Skills.

Minason

The Crows – Chromatic Chapelier

Physical

Luck/Vit

Sun Skills have increased damage for each Fortell on the target. Moon Skills don’t generate Moon charges anymore.

With at least 1 active Sun charge, gain one additional AP per Foretell consumed.

Base Attack can consume 1 Sun charge to apply 5 Foretell.

Moisson

Chromatic Moissonneuse

Physical

Ag/Luck

During Twilight, all damage dealt is converted to Dark damage.

20% increased Dark damage with Skills.

Apply Shell during Moon, Powerful during Sun, and Rush during Twilight.

Ramasson

Forgotten Battlefield

Physical

Luck/Vit

Can consume 1 Moon charge on turn start to recover 20% of each ally’s Health.

Base Attack gives 1 Moon charge.

Moon Skills give one more charge.

Rangeson

Stone Wave Cliffs – Jerijeri (Merchant)

Dark

Ag/Def

Recover 5% Health per Fortell applied.

Healing Skills cost 1 less AP.

30% increased Heal efficiency per Moon charge. Base Attack gives 1 Moon charge.

Sadon

Visages – Blurraga (Merchant)

Light

Ag/Def

On turn start, gain 1 Shield if at least 1 Sun charge is active.

Apply 5 Foretell on enemies that break Shields.

+2 Sun charges on Counterattacks.

Scielson

Starting Weapon

Physical

Ag/Luck

No upgrade bonuses.

Tisseron

Sirene

Lightning

AG/Def

Extend Twilight by one turn on using a Moon skill. +50% Twilight damage increase on using a Sun Skill.

Twilight duration is increased by 1.

Play again when entering Twilight state.

All Monoco Weapons & Locations In Clair Obscur

Monoco Is Light On Weapons Due To Numerous Skills

Relatively speaking, Monoco has far fewer weapon choices than the other characters in Clair Obscur: Expedition 33, but that is likely because he has many more unique skill options to choose from. Monoco is among the quirkiest of the playable characters in the game, and he learns new skills by collecting the feet of slain Nevrons in battle. You can only unlock his skills by having him active in your party, so it’s imperative you grab one of the best early-available Monoco weapons before unlocking some of his better skills.

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Monoco’s weapons end in the suffix -ro, and they all focus on his unique combat style that incorporates the Bestial Wheel, his five different Masks, and their associated skills. Monoco’s skills will rotate the Bestial Wheel a set number of turns, landing on a designated mask. He can then use a corresponding Mask skill to take advantage of its upgrade bonus. Monoco’s weapons interact with the Bestial Wheel in varying ways, sometimes even reversing its order.

Weapon

Location

Element

Scaling

Upgrade Bonuses

Ballaro

Sirene

Light

Ag/Def

Reverse Bestial Wheel order.

Using an upgraded skill gives 1 AP to all other allies.

Almighty Mask gives 2 AP to all enemies.

Boucharo

Visages – Sorrowful Chapalier

Fire

Luck/Ag

Start battle in Agile Mask.

Agile Mask applies Rush for 3 turns.

+50% Critical Chance while in Agile Mask.

Fragaro

Inside the Monolith – Mistra (Merchant)

Lightning

Luck/Def

Free Aim shots spin the Bestial Wheel to a random value.

Free Aim shots deal 100% more damage with all Masks except Almighty.

100% Critical Chance while in Almight Mask.

Grandaro

Monoco’s Station – Grandis (Merchant)

Earth

Vit/Def

Start battle in Heavy Mask.

Heavy Mask applies Shell for 3 turns.

+1 AP per hit taken.

Monocaro

Starting Weapon

Physical

Ag/Luck

Start battle in Balanced Mask.

Balanced Mask applies Powerful for 3 turns.

Critical Hits deal 30% more damage while in Balanced Mask.

Nusaro

Location currently unavailable

Dark

Ag/Vit

Parries increase the Bestial Wheel by 1. Taking damage resets the Bestial Wheel.

Upgraded Skills deal 30% more damage.

+1 AP on Mask change.

Overall, there are many weapons to choose from for each character in Clair Obscur: Expedition 33, and you will be able to design an entire character and party build based on the various synergizing features across the board. There are endless possibilities when it comes to party composition, with so many different ways to synergize features from each character into a cohesive and effective team.

This list of weapons in Clair Obscur: Expedition 33 is incomplete, and many more from Act 3 will be added at a later date.

You’ll also want to consider changing up your builds for each character when entering different areas, as certain enemy types may be immune to elements featured in your preferred type of build. You’ll want to reserve a lot of your Recoat for the late-game of Clair Obscur, particularly in Act 3 when you start to explore the more mysterious and dangerous areas in Clair Obscur: Expedition 33.


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Clair Obscur: Expedition 33

Systems

9/10

Released

April 24, 2025

ESRB

Mature 17+ // Blood and Gore, Strong Language, Suggestive Themes, Violence

Developer(s)

Sandfall Interactive

Publisher(s)

Kepler Interactive



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